The game host can add bots to play on the server. Three types of maps are featured: domination maps, where players must control command points to win the game, assault maps, where one team defends a series of command points which the other teams assaults, and tug of war maps, where teams must fight to capture a series of command points on the front line, whereupon the line shifts towards a new set of points closer to the losing team. Multiplayer games support up to sixteen players and can be played on a LAN or over the Internet. The player uses the WASD keys to move the camera around the map, while clicking and holding the mouse wheel is used to look around from a fixed position, players can also move the camera very close to the units on the ground. World in Conflict features a fully rotatable 360 degree camera. Players can also use a messaging system that is designed to allow conversation between individuals regardless of whether they are on the same server or playing the same game. Overall, the smaller interface gives players a bigger view of the battlefield, allowing players to micromanage more easily than in other strategy games. The mini map is in the bottom left hand corner, while the bottom right hand corner contains the special abilities buttons (including unit formation). The middle is replaced with a list of units, whereas the top right hand corner contains the expandable reinforcement procurement list. There is no framing in the game, so the interface is dramatically reduced especially at the bottom middle. The game interface for World in Conflict is smaller than that of with other strategy games. Tactical aids allow the player to perform special actions such as calling in airstrikes, deploying paratroopers and carpet bombing. World in Conflict uses a tactical aid system similar to the support power system of Command & Conquer: Generals. For example, standard infantry has the offensive grenade launcher attack and are capable of a defensive sprinting maneuver. Most units have special offensive and defensive abilities that recharge after use. In addition, each role has its own exclusive units, that are not available for purchase from other roles. Each role's basic units can be purchased by everyone but are more expensive for players with a different role. Finally, the support role contains anti-air, artillery, and repair units. Players choosing the air role have access to anti-armor, air superiority, scout and transport helicopters. The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. The player may choose one of four roles in battle: infantry, air, support or armor. The USA and NATO are pitted against the Soviet Union throughout the story as well as in online. Originally however the Soviet Union was not playable in the singleplayer campaign, but the Soviet Assault expansion added six missions for the Soviet perspective. World in Conflict contains three main factions: USA, Soviet Union and NATO, all playable in multiplayer games. In celebration of Massive Entertainment's 20th anniversary, World in Conflict along with its expansion was part of a free giveaway on Uplay in December 2017. However, in 2017, the player community restored online multiplayer functionality through an unaffiliated version of. Subsequently in May 2016, the game in the form of the Complete Edition was delisted from the Steam store. The official Massgate servers were shut down by Ubisoft in December 2015. World in Conflict offers multiplayer functionality, supporting up to 16 players online or over LAN through Massgate. Despite being marketed as a RTS, the game's designers consider World in Conflict to part of the real-time tactics genre. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment. The expansion pack, World in Conflict: Soviet Assault, was released for Windows PC in March 2009. World in Conflict (abbreviated as WiC or WIC) is a real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment (later Ubisoft) for Windows PC.
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